Korean Lost Ark · Patch Translation
June 24, 2026 Update Details
Direct translation. No commentary or extrapolation added.
AI-generated translation. This English version was produced with AI assistance and may contain errors or mistranslations — the image overlays and Korean-only terms especially. Always verify against the original Korean notice.
Notice
Hello, this is Lost Ark.
The June 24 regular maintenance has ended. (12:00)
The content updated after the June 24 regular maintenance is detailed below. Please review it so you can enjoy Lost Ark without inconvenience.
2026 Summer Festa — Maharaka Summer Camp Event

Packed with all the fun of summer, the 2026 Everyone’s Maharaka Summer Camp is now open!
- The “Maharaka Summer Camp” appears on the Sea of Gienah, east of the Luterra continent.
- The Maharaka Summer Camp can be visited from 2026-06-24 (Wed) until before the 2026-10-14 (Wed) regular maintenance.
- ※ The “Maharaka Summer Camp Shop” is available until before the 2026-10-21 (Wed) regular maintenance.
- After your first visit to the “Maharaka Summer Camp,” you can use the liner NPC at each continent’s port to take a liner to the Summer Camp.
- ※ The liner to the Summer Camp is only available during the event period.
- In major cities or at the Maharaka Summer Camp, you can receive news of the camp’s opening via the quests below:
- Major city: [Event] Maharaka Summer Camp
- Maharaka Summer Camp: [Event] Maharaka? Maharaka!
- ※ Each quest can be accepted after completing the main quest “To the Sea!” at Manetide Port.
- ※ Each quest can be done only once per roster.
- ※ If you are already doing or have completed “[Event] Maharaka? Maharaka!,” you cannot accept the major-city quest “[Event] Maharaka Summer Camp.”
- ※ Even without visiting a major city, you can accept and complete “[Event] Maharaka? Maharaka!” by visiting the Maharaka Summer Camp.
- At the Maharaka Summer Camp you can perform the following quests:
- Daily quest “A Brush of Fate” — ※ a roster quest, doable once per day.
- Co-op quest “Dancing Maharaka” — ※ available on the hour, every hour, every day.
- New achievements and titles related to the Maharaka Summer Camp have been added.
- ※ Related achievements will be moved to the “Legacy” category after the event ends; earned titles remain usable.
- ※ Achievements moved to the “Legacy” category are excluded from grade-EXP totals, and the grade EXP of previously achieved tiers may be applied as a negative value.

Maharaka returns, more special than ever — Summer Camp!
- Use the “Maharaka Play Map” to see the whole Maharaka Summer Camp at a glance.
- During the event, a “Maharaka Play Map” button is added to the left of the minimap.
- From outside the Summer Camp, the map’s “Move to Camp” button takes you straight there.
- The map’s “Teleport” button lets you jump directly to various zones within the Summer Camp.
- ※ The Mokoko Base Camp can be reached via “Teleport” after selecting the Base Camp map from the bottom-right of the world map.
- Take part in the various missions the Play Map suggests.
- The “Maharaka Play Map” button shows the minigame missions available at the Summer Camp.
- ※ Info boards placed in front of each minigame zone explain how each minigame works.
- You can take part in up to 3 missions per day; completing them grants the event coin “Maharaka Postcard.”
- Completing a mission grants a stamp. ※ Every 3 stamps grants 500 Maharaka Postcards. ※ You can earn up to 9 stamps per week.
- Completing the daily special-selected mission, or a mission for the first time, grants extra Maharaka Postcards.
- The Summer Camp minigames can be replayed even after their missions are complete.
- How to make the most of the Maharaka Summer Camp!
- The Summer Camp offers all the convenience features of a major city — visit “Viking Paradise” when you need them.
- The camp has a dedicated portal to “Elgacia.” ※ The Elgacia portal is usable after completing the South Kurzan world quest “Toward Kurzan.”
- “Viking Paradise” also has portals to Field Boss and Chaos Gate locations:
- Field Boss portal: to the “Boiling Lava Field” square-hole in the North Kurzan Abydos Garrison.
- Chaos Gate portal: to the “Shaded Hill” square-hole in the North Kurzan Abydos Garrison.
- ※ Each portal is usable while doing, or after completing, the North Kurzan world quest “News from the Abydos Garrison.”
- Freely enjoy the event feast from the food trucks placed around the camp! — Maharaka Takoyaki Set / Maharaka Hot Dog Set / Maharaka Sweet & Spicy Chicken Set. ※ All feasts have identical effects.

- Punika’s hottest new trend lands at the Summer Camp! Become Arkesia’s greatest gambler!
- Tikatuka is a 1-vs-1 turn-based dice board game.
- Place dice of the same number in one field for bonus points and other strategic fun.
- Other rules such as “Marble Flick” and “Shield” are detailed in the “Game Rules” within the Tikatuka screen.
- At the camp’s “Viking Paradise,” the NPC “Bartender” offers Tikatuka quests in sequence:
- Tikatuka? / The Second Match / The Card Shark’s Approach / The Card Shark’s Sleight of Hand / Tikatuka Guild
- Completing “Tikatuka Guild” unlocks “Gambler Mode,” letting you play Tikatuka even outside the camp via a minimap widget.
- In Gambler Mode, each Tikatuka match costs a 1,000-silver entry fee.
- Win or lose, you earn TP (Tikatuka Points); accumulating TP raises your Tikatuka level. Levels apply per roster, up to level 10.
- Reaching Tikatuka level 3 grants the following, once per roster: Currency Chest with Luterra’s Light x25 / Refined Chaos Stone Selection Chest (1 Weapon, 3 Armor) x10 / Rare–Heroic Gem Random Chest (Event) x10 / Fixed-Option Heroic Gem Selection Chest x2 / Soaring Stone Engraving Selection Kit Chest x30.
- Higher Tikatuka levels match you against stronger, no-mercy opponents; dice probabilities remain the same. Beating tougher opponents earns more TP.
- Gambler Mode adds special techniques “Card Shark’s Sleight” and “Tikatuka Declaration.” ※ Further Gambler Mode details are in the “Game Rules” after entering it.
- Tikatuka is disabled in some combat content: Raids / Dungeons / Guardian Raids / Chaos Gate / Paradise / Chaos Rift / Hourglass of Time.
- New achievements and titles related to “Tikatuka” have been added.

- Meet the gathering yearning at the camp’s “Yearning Plaza.”
- Adventurers’ yearning accumulates every 4 hours; the more it accumulates, the larger the orb of yearning grows.
- ※ Yearning accumulates for up to 7 days (168 hours); yearning beyond 7 days does not accumulate and disappears.
- ※ As yearning accumulates, the quantity of obtainable rewards increases, but the reward composition does not change.
- Interacting with the orb sends the accumulated “Gathered Yearning” to the mailbox of the currently logged-in character. ※ Once collected, it resets and begins accumulating again. ※ When full it stops accumulating, so visit the plaza often.
- Use “Gathered Yearning” to obtain various items. ※ “Gathered Yearning” and some of its components are usable until before the 2026-12-09 (Wed) regular maintenance.

- The Maharaka Summer Camp has a busking stage for adventurers.
- Performing on the busking stage creates a larger performance area than before.
- A “Cheer Stick” toy has been added to brighten the busking stage.
- Completing the camp quest “Maharaka? Maharaka!” grants a Cheer Stick.
- The Cheer Stick can be freely used in any sheet-music performance area, regardless of location.
- Using the Cheer Stick lets you leave your own cheer message within the performance area (up to 25 characters).
Beyond the above, full details on everything to enjoy at the Maharaka Summer Camp are on the “Maharaka Summer Camp” event page.

- Exchange Maharaka Postcards for various items at the “Maharaka Summer Camp Shop”!
- Play the camp’s minigames and quests to earn the event coin “Maharaka Postcard.”
- Exchange Maharaka Postcards for various items via the “Maharaka Summer Camp Shop” in the “Event Shop” on the left of the minimap.
- ※ The “Maharaka Summer Camp Shop” is available until before the 2026-10-21 (Wed) regular maintenance.
- ※ “Maharaka Postcards” are usable until before the 2026-10-21 (Wed) regular maintenance, after which they are removed entirely.
- ※ Items sold in the shop have purchase limits applied per roster.
2026 Summer Mokoko Base Camp & Jumping Ticket Event

With the start of the 2026 Summer Festa, an event Jumping Ticket is granted.
- “Rimerock South Island II Event Pass” grant & usage period: 2026-06-24 (Wed) ~ before the 2026-09-16 (Wed) regular maintenance.
- The jumping ticket granted by this event lets you complete the Rimerock South Island continent quests and Trace of Destiny quests even without finishing earlier continent quests.
- The jumping ticket granted by this event can be used on all classes, including the upcoming Chronomancer.
- ※ The additional event jumping ticket planned for the Chronomancer update will be a Chronomancer-exclusive ticket usable only by the Chronomancer.
- The event jumping ticket can be received per account that completed identity verification at Lost Ark signup, and one event jumping ticket can be used per identity (name).
- If you own multiple accounts, once one account uses the event jumping ticket, no other account under the same identity can use it.
- So that jumped adventurers can use convenience facilities more easily, the starting area is set to the major city “Elgacia” on the Kurzan continent instead of the city “Sha” on Rimerock South Island.
- After using the ticket and logging into the jumped character, you reach Item Level 1660.
- How to use the event jumping ticket:
- Log into the account on which you’ll use the event jumping ticket.
- The ticket is granted upon entering the selected server.
- If you have an event jumping ticket, after creating a new character, interact with the “Book of Prophecy” in Trixion.
- Via “Start of Adventure,” select the Rimerock South Island Jumping II Event Pass to begin your adventure.
- ※ To use the ticket on an already-created character, as before, click the character then click “Power Pass” at the bottom.
- After using the ticket and logging into the jumped character, you can receive Combat Style support after completing the lessons at the “Ancient Training Ground.”
- ※ Combat Style support applies for up to 30 days after jumping and ends upon reaching Item Level 1680.
The 2026 Summer Mokoko Base Camp has arrived.
What is the Mokoko Base Camp?
- The Mokoko Base Camp is an event that grows your character via the “Warm-Up! Program” and “Jump-Up! Boost.”
- Warm-Up! Program: quickly grows a character to Item Level 1700.
- Jump-Up! Boost: grows a character that finished the Warm-Up! Program to Item Level 1720, and provides Growth Support Chests based on the item levels additionally reached.
- The 2026 Mokoko Base Camp character-setup and mission/reward periods:
- Character setup period: 2026-06-24 (Wed) ~ before the 2026-09-16 (Wed) regular maintenance.
- Mission completion & reward claim period: 2026-06-24 (Wed) ~ before the 2026-10-14 (Wed) regular maintenance.
- Jump-Up Token acquisition & usage period: 2026-06-24 (Wed) ~ before the 2026-10-21 (Wed) regular maintenance.
- The Mokoko Base Camp can be applied once per identity (name). ※ Even with multiple accounts, only one account can run the Base Camp.
- New achievements and titles for the 2026 Summer Mokoko Base Camp have been added. ※ Related achievements move to the “Legacy” category after the event; earned titles remain usable; Legacy achievements are excluded from grade-EXP totals and may apply negative grade EXP.
2026 Mokoko Base Camp — Participation Conditions
- A character at Item Level 1660–1700 within the roster of an account created under the same identity can be selected as the “Mokoko Base Camp” character. ※ Set up per account that completed identity verification; only one account per identity can run the Base Camp. ※ New players can set up the Base Camp character after reaching Item Level 1660 on a newly created character.
- After completing the “Warm-Up! Program” and while doing the “Jump-Up! Boost,” you may, once, change the Mokoko Base Camp character to one meeting the condition: Item Level 1700–1720.
- ※ The Base Camp character cannot be changed during the Warm-Up! Program.
- ※ When changing the Base Camp character, accessories, ability stone, bracelet, and gems provided to the prior designated character are recovered.
- If you change the Base Camp character mid-growth, you can continue uncompleted missions. Missions already completed on the prior character cannot be re-done on the new one. Prior mission/reward records transfer as-is. If the prior character completed a mission but didn’t claim its reward, the unclaimed reward can only be obtained on the new character.
Starting the 2026 Mokoko Base Camp
- Start the Base Camp program one of two ways:
- Apply the Rimerock South Island II Event Pass and Mokoko Base Camp at the same time — if you hold both, you can apply both at once via new-character creation or Power Pass. When applied together, after jumping you are automatically moved to the Base Camp to do the Warm-Up! Program and Jump-Up! Boost.
- Apply the Mokoko Base Camp directly to an existing character — log in with a roster character at Item Level 1660–1700 and designate the Base Camp character via the “Mokoko Base Camp” button on the left of the minimap. On designation you are auto-moved to the Base Camp. ※ If moving to the Base Camp isn’t possible, the character cannot be designated.
- The Base Camp character can only be selected/changed in these areas: major cities, normal areas, Voyage, islands (excluding Dynamic islands/dungeons), and the roster stronghold.
2026 Mokoko Base Camp Program — Overview
- Warm-Up! Program — in the dedicated Base Camp space, learn Lost Ark’s story and combat flow via the Book of Illusions and a 4-stage Tower of Growth combat training.
- The Warm-Up! Program runs only at the Base Camp, though you can move to other areas during it. ※ From other areas, return to the Base Camp via the “Mokoko Base Camp” minimap button.
- The Warm-Up! Program grants Item Level 1670–1700 gear and supports growth with key card sets, Karma Rank 6, Legendary-grade cores, and more. ※ When changing the Base Camp character, the gear, Karma, and cores granted by the Warm-Up! Program stay on the prior character and are not re-granted to the new one.
- Completing the Warm-Up! Program fully reaches Item Level 1700, after which you can do the Jump-Up! Boost. ※ Gear cannot be honed during the Warm-Up! Program.
- Jump-Up! Boost — do main and sub missions to receive items needed to grow to Item Level 1720.
- Main missions: reach certain item levels; completion grants Item-Level Achievement Chest rewards. ※ Rewards not obtained by the event end date are sent by mail.
- Sub missions: one-time/repeatable; each clear grants points. Repeatable missions can be repeated during the event for points. Points grant “Jump-Up Tokens,” exchangeable for various items at the “Base Camp Event Shop.” ※ The Base Camp Event Shop is only shown to characters running the Mokoko Base Camp.

- During the Jump-Up! Boost you can use the “Style Settings” feature.
- Among 2 total styles, save the combat preset of your desired style, or save both styles to their own presets.
- Style Settings can be applied until before the event end on 2026-10-14 (Wed) regular maintenance.
- Base Camp character selection and Combat Style support cannot be used while at sea (Voyage).
- When changing the Base Camp character, the prior character’s support info disappears; after logging into the changed character, reconfigure via “Style Settings.” Removed support info: accessories, ability stone, bracelet, gems. ※ The gear/Karma/cores from the Warm-Up! Program stay on the prior character and are not re-granted.
Jump-Up! Premium Product
- Jump-Up! Premium is a product the Base Camp character can purchase to obtain growth-helping items.
- Purchasing it grants premium rewards alongside main/sub mission completions.
- Benefits continue even if you change the Base Camp character after purchase.
- Unclaimed premium rewards after mission completion are, like other rewards, sent by mail within 30 days of the event end if you log in, and kept for 30 days.
- Jump-Up! Premium takes effect immediately upon purchase; withdrawal of subscription is not possible after purchase.
For more details, see the “Mokoko Base Camp” event page and the “2026 Summer Mokoko Base Camp” guide.
Wagle-Wagle Water Festival Event

More exciting! More fun! We invite you to the Wagle-Wagle Festival!
- Full Wagle-Wagle Water Festival period: 2026-06-24 (Wed) ~ before the 2026-08-19 (Wed) regular maintenance.
- “Run, Coni!” period: 2026-06-24 (Wed) ~ before the 2026-07-22 (Wed) regular maintenance.
- “Crash! Watermelon Mayhem!” period: 2026-07-22 (Wed) ~ before the 2026-08-19 (Wed) regular maintenance.

- Apply for entry easily via the “Run, Coni” button on the left of the minimap.
- “Run, Coni!” can be entered at 10 minutes past every hour.
- “Run, Coni!” allows 3 entries per week per roster, with one participation per day.
- ※ Used daily entries reset at 06:00 each day; weekly entries reset at 06:00 each Wednesday.
- ※ Participating deducts an available entry count.
- If there’s no input for a set time after joining Run, Coni, you are automatically moved outside.

- Participating in “Run, Coni!” grants a “Summer Lucky Random Box.”
- Each time you open a set number of “Summer Lucky Random Boxes,” a “Summer Lucky Jackpot Random Box” appears.
- New achievements and related rewards obtainable in “Run, Coni!” have been added.
- 1 new jukebox track has been added: “Run, Coni!”
For more details, see the “Wagle-Wagle Water Festival” event page.
Ark Pass: Guide of the Blue Sky — Season Start

The Ark Pass: Guide of the Blue Sky season begins.
- Ark Pass: Guide of the Blue Sky period: 2026-06-24 (Wed) ~ before the 2026-09-16 (Wed) regular maintenance. ※ Ark Pass Premium and Super Premium can be purchased until before the 2026-08-19 (Wed) regular maintenance.
- The Ark Pass is seasonal event content offering various missions and rewards over a set period.
- The Ark Pass operates per roster.
- The Ark Pass requires owning a character at Combat Level 50 or higher.
- Ark Pass missions consist of 3 types:
- Normal (repeatable): per-character roster missions that can be repeated. ※ Repeatable but cannot earn beyond the max weekly EXP. ※ Weekly EXP resets at 06:00 each Wednesday. ※ Entering certain weeks raises the max weekly EXP, and the cap rises as the season nears its end.
- Season: missions completable only once during the season.
- Hidden: completable only once during the season; event-type missions that update on specific dates.
- Completing Ark Pass missions earns pass EXP; accumulating it raises your pass level.
- Using Crystals, you can gain pass EXP up to 3 times per week. ※ Pass EXP from season missions and from Crystal purchases is not counted toward weekly EXP.
- Rising Ark Pass levels grant various rewards. Rewards may be additionally granted based on the pass type you use.
- Unclaimed rewards from the prior “Ark Pass: Desert Wanderer” whose claim period has ended are granted to the Universal Storage on login. ※ For selection-type rewards, reward #1 is auto-selected and granted.
For more details, see the “Ark Pass: Guide of the Blue Sky” event page.
2026 Summer PC Bang Party Time Event

The 2026 Summer PC Bang Party Time event is underway.
- Event period: 2026-06-24 (Wed) ~ before the 2026-09-02 (Wed) regular maintenance.
- Reward claim period: 2026-06-24 (Wed) ~ before the 2026-09-09 (Wed) regular maintenance.
- ※ The 2026 Summer PC Bang Party Time event can run at the same time as the “Flower-Breeze PC Bang Party Time” event. (Playing from a PC Bang accumulates both events’ time together.)
Over 10 weeks, based on weekly PC Bang playtime, you can obtain the following rewards on the event page:
| Weekly Playtime | Reward |
|---|---|
| 2 hours | Currency Chest with Luperon’s Light (100,000 Silver) x10 · Battle Item Bundle Selection Chest x5 |
| 4 hours | Leapstone Essence x5 · Intermediate Vitality Recovery Potion x5 |
| 6 hours | Destiny Guardian Stone Pouch III x30 · Destiny Destruction Stone Pouch III x15 |
| 8 hours | Honing Breakthrough Stone Selection Chest IX x7 · Rare–Heroic Gem Chest (Event) x2 |
| 10 hours | Honing Aid Selection Chest III x5 · Destiny Shard Pouch (Medium) x20 |
- ※ Weekly PC Bang playtime can be filled up to 10 hours per day (weekday/weekend alike).
- ※ Playtime for weekly rewards resets at 06:00 each Wednesday, starting a new week.
- ※ Rewards whose conditions were met can still be claimed after that week passes.
Based on cumulative PC Bang playtime, you can additionally obtain the following on the event page:
| Cumulative Playtime | Reward |
|---|---|
| 20 hours | Currency Chest with Luperon’s Light (100,000 Silver) x60 · Destiny Guardian Stone Pouch III x80 · Destiny Destruction Stone Pouch III x40 · Menelik’s Book x10 · Joyful Legendary–Rare Card Pack x15 |
| 40 hours | Pet Support Effect Pass (15 days) x1 · Pet Function Pass (15 days) x1 · Destiny Shard Pouch (Medium) x60 · Honing Breakthrough Stone Selection Chest IX x45 · Refined Chaos Stone (Weapon) x10 · Refined Chaos Stone (Armor) x30 |
| 60 hours | [Event] Beatrice’s Blessing (14 days) x1 · [Event] Ninav’s Blessing (14 days) x1 · Honing Fusion Material Selection Chest III x15 · Honing Aid Selection Chest III x20 · Joyful Legendary–Heroic Card Pack x10 · Refined Destiny Stone x20 · Bracelet Effect Reroll Ticket Chest x1 |
| 80 hours | [Event] Tailoring Selection Chest V x10 · [Event] Metallurgy Selection Chest V x5 · Gem Processing Reset Ticket x3 · Heroic Hell Key Exchange Ticket (Event) x1 · Soaring Stone Engraving Selection Kit Chest x20 · Heroic Gem Selection Chest x3 |
| 100 hours | Relic Combat Engraving Recipe Selection Pouch x1 · Radiant Chaos Stone Selection Chest x1 · Relic Core Selection Chest x1 · Ancient Gem Selection Chest (Event) x1 · Leaping Legendary Card Selection Pack III x1 · Legendary Naraka Key Exchange Ticket (Event) x1 · Legendary Hell Key Exchange Ticket (Event) x1 · ’26 PC Bang Avatar Selection Chest x1 · Neon Gaming Chair Mount Chest x1 · Nickname Coni Pet Selection Chest x1 · Legendary Pet Promotion Support Chest x1 |
- ※ Cumulative-reward playtime can be filled up to 10 hours per day (weekday/weekend alike).
- ※ Even if you fully reach the weekly 10 hours, you can still additionally accrue cumulative playtime (also max 10 hours/day).
- ※ “Hell/Naraka Key Exchange Ticket (Event)” is usable until before the 2026-09-23 (Wed) regular maintenance.
- ※ The “’26 PC Bang Avatar Selection Chest” can also be used on the upcoming Chronomancer class.
For more details, see the “2026 Summer PC Bang Party Time” event page; other Summer Festa events are on the “2026 Summer Festa” event page.
Content Update — Shadow Raid “Matching Mode”

A “Matching Mode” that lets you enjoy a difficulty-eased Shadow Raid solo or with other adventurers has been added.
- Matching Mode is a new mode that lets you challenge the Shadow Raid solo or via matchmaking.
- Compared to the existing Normal–Nightmare difficulties, it lowers the entry burden so you can enjoy the content more casually.
- Matching Mode is offered first on the Shadow Raid “Serka, the Witch of Suffering,” with the same entry level as Normal: Item Level 1710 or higher.
- Open the “Single/Matching Mode” menu via Game Menu (ESC) > “Adventure” category, or the “Adventure” button at the bottom-right of the game screen.
- You can also use Matching Mode via the “Matching Mode” button on the Shadow Raid entry UI.
- ※ The former “Single Mode” menu has been renamed “Single/Matching Mode.”
- Matching Mode is classified as endgame content and shares the gold-reward count and free additional-reward (“See More”) count of endgame content.
- Content that offers Matching Mode shares entry count and gate progress across Normal/Hard/Nightmare difficulties and Matching Mode.
- If you enter Matching Mode solo or as a party/raid and leave the dungeon during the run, your entry count is deducted even if you didn’t obtain gate rewards.
- If content stops because a Matching Mode abort vote passes before rewards are obtained, entry count is restored. Characters present in the dungeon when content stopped have entry count restored; characters who left the dungeon at that point do not.
- For content offering Matching Mode, the difficulty of the first gate cleared is bound to the remaining gates. (e.g. if you clear the first gate in Matching Mode, you cannot clear the rest in Normal/Hard/Nightmare.)
- Matching Mode can be run as: solo entry / solo-matched or 2–3-person separate parties matched together / pre-formed party via Party Finder. ※ With a 4-person separate party, the matching button is disabled. ※ Matching Mode applies combat balance adjusted by party size.
- In Matching Mode, the party does not wipe even if all members die.
- On death during Matching Mode, you can revive an unlimited number of times. On death, consume a Feather of Revival to revive instantly. ※ Without a Feather of Revival, you can revive by consuming 10 Crystals.
- If you don’t revive within the revive wait time after death, you are ejected from the dungeon and entry count is consumed. ※ If ejected for not reviving in time, an entry-count restore item is not provided even if the remaining members vote to stop. ※ However, if you entered Matching Mode solo and were ejected mid-run, an entry-count restore item usable until the next regular maintenance is provided.
- If you enter Matching Mode solo, leave content mid-run, and fail to re-enter within a set time, an entry-count restore item is provided. ※ The ticket granted is usable until the next regular maintenance.
- In Matching Mode, the boss recovers HP when it enrages.
- In Matching Mode, if you don’t take part in combat for a set time after it begins, you are warned. ※ Continuing not to participate after the warning ejects you and consumes entry count. ※ Playing a cutscene or waiting to revive after death does not count as non-participation. ※ If ejected for non-participation, an entry-count restore item is not provided even if remaining members vote to stop.
- The type and quantity of rewards from clearing Matching Mode are identical to Normal difficulty. You can do “See More” on gate clears. ※ Matching Mode does not run loot auctions, and “Esther’s Energy” does not appear.

- In Matching Mode, if the party has no support-type class, a combat-support buff is applied. ※ When a support-type class runs Matching Mode alone, an even stronger “damage dealt to enemies increased” effect is applied. ※ Bard, Paladin, Artist, and Valkyrie are classified by role based on their currently set “Enlightenment” Tier-1 passive.
- When running Matching Mode as a 4-person group, a buff that increases character Attack Power over time is applied: Inner Flame: Attack Power +50% / Inner Blaze: Attack Power +100% / Inner Inferno: Attack Power +200%.
Endgame Content: Single Mode Update

2 endgame-content Single Modes have been added.
- You can challenge Single Mode in the following endgame content:
- Kazeros Raid “Act 4: Citadel of Ruin”
- Kazeros Raid “Finale: The Last Day”
- ※ On each Single Mode gate clear, 50% of the gold obtained is granted as character-bound gold.
- Each endgame content’s Single Mode entry level matches Normal difficulty:
- Kazeros Raid “Act 4: Citadel of Ruin” Single Mode: Item Level 1700+.
- Kazeros Raid “Finale: The Last Day” Single Mode: Item Level 1710+.
- Single Mode is classified as endgame content and shares the gold-reward count and free additional-reward (“See More”) count of endgame content.
- Content offering Single Mode shares entry count and gate progress across Normal/Hard/Single difficulties.
- For content offering Single Mode, clearing the first gate in Single difficulty binds it to the remaining gates. (e.g. if you clear the first gate in Single Mode, you cannot clear the rest in Normal/Hard.)
- If you leave Single Mode content mid-run and fail to re-enter within a set time, an entry-count restore ticket is sent by mail. ※ The ticket is usable until the next regular maintenance.
Clear Medal Sources Expanded & New Growth-Support Shop Items
- Added so that clearing the following content grants a Clear Medal regardless of difficulty:
- Kazeros Raid “Act 4: Citadel of Ruin,” “Finale: The Last Day”
- Shadow Raid “Serka, the Witch of Suffering”
- The Growth-Support Shop’s “Single Mode” tab has been renamed “Growth Support.”
- 6 new items have been added to the Growth-Support Shop: Thorn of Suffering / Shard of Grace / Heroic Gem Selection Chest / Gem Processing Reset Ticket / T4 Metallurgy Selection Chest (Bound) / T4 Tailoring Selection Chest (Bound). ※ Each item has a purchase limit; once exhausted, no more can be bought. ※ Some items’ purchase counts reset weekly.
Class Balance Patch
Green = buff · Red = nerf. Color coding is applied to the changed values below and is best-effort (higher damage/uptime is a buff; higher cooldown, mana, or resource cost is a nerf).
Developer Comment
This class balance adjustment focuses on the play patterns that have shifted since the last pass, and on easing the operational burden of certain classes and setups observed in the current combat environment.
In particular, centering on structures where skill linking and combat performance did not flow naturally, we adjusted class mechanics, supplemented specific setups, and tuned PVE damage and the values of some Ark Passives and Ark Grids.
Soulfist’s overall combat structure was reworked so that each setup’s combat direction and resource management are clearly expressed. We clarified the classification of Martial (Muyy-gong) and Energy (Ki-gong) skills to distinguish combat direction by Ark Passive, and established a new linked combat flow via the new resource “True Energy” (Jin-gi) and the identity skill “Formless Art” (Musang Singong).
Also, Inner Energy was changed to a structure acquired actively through play; Hype was tuned to use its duration strategically; and Flash Step’s chain handling and cooldown structure were improved so mobility and combat flow feel smoother.
“Burst” Deathblade and “Sound of the Moon” Reaper are setups designed to deliver combat performance commensurate with their high skill requirement. This adjustment keeps the existing combat concept but eases the excessively risen operational burden, so each setup’s unique play feel carries through stably. In particular, “Burst” Deathblade was improved around the Burst Enhance effect and Blade Arts handling, and “Sound of the Moon” Reaper around the Persona state and ambush-skill linking.
“Overflowing Communion” Summoner had the burden of constantly managing summons and cases where movement restrictions during some skills broke combat flow. We raised the stability of key summons and eased some skills’ operational burden so the Communion setup’s signature sustained combat unfolds naturally.
Alongside this, we adjusted PVE damage considering performance changes and setup usage in key content, and corrected the values of some Ark Passives and Ark Grids based on per-level efficiency and usage so each effect fulfills its intended role. We’ll keep monitoring per-class performance and setup usage and continue refining so each class delivers a stable combat contribution and play experience in practice.
Berserker
- Ark Passive — Enlightenment
- “Cold Rage” passive changed: Before — in Mayhem, damage to enemies +10.0/17.0/24.0% and skill use extends “Fury” duration by 1.5s. After — in Mayhem, damage to enemies +15.0/21.0/27.0% and skill use extends “Fury” duration by 1.5s.
- Ark Grid
- Order Sun Core — Powerdrive: 17P changed — “Fate: Powerdrive” per-stack Overdrive damage 13.0/15.0% → 20.0/22.0%.
- Hold Edge: 17P changed — “Fate: Hold Edge” holding-skill damage 15.0/18.0% → 24.0/27.0%. 18/19/20P: holding-skill damage 0.4% → 0.6%.
- Order Moon Core — Cyclone Slash: 18/19/20P holding-skill damage 0.4% → 0.6%.
- Order Star Core — Hell Flip: 14P Whirlwind damage +10.0% → +40.0% (move speed +30.0% unchanged). 18/19/20P: Whirlwind damage 0.8% → 1.6%.
Gunlancer
- Ark Passive — Enlightenment
- “Tactical Movement” passive changed: Before — movement-skill cooldown −1.0s and instant skill use while moving; on movement-skill use, Attack Speed +1.6/3.2/4.8/6.4/8.0% for 8.0s; Lance and normal-skill damage +0.8/1.6/2.4/3.2/4.0%. After — same, but Attack Speed +5.0% for 8.0s (flat); Lance and normal-skill damage +0.8/1.6/2.4/3.2/4.0%.
- Skills
- All skills except basic attack and Super Awakening: PVE damage +3.2%.
Slayer
- Stats — Specialization
- Burst-state damage-increase coefficient 0.11 → 0.12.
- Ark Grid
- Order Sun Core — Rage Compression: 14P “Fate: Condense” charge-skill crit damage +20.0% → +25.0%. 17P “Fate: Compress” charge-skill crit damage +20.0% → +25.0% and charge-skill damage +12.0/15.0% → +14.0/16.0%.
- Order Moon Core — Blade of Condemnation: 17P changed — Before: Guillotine’s “Strike of Wrath” tripod damage +25.0/30.0%. After: Guillotine mana cost −50% and damage +20.0/25.0%.
- Order Star Core — Execution: 17P changed — Before: Guillotine crit damage +25.0/28.0%. After: Guillotine’s “Strike of Wrath” tripod damage +20.0/25.0%.
Valkyrie
- Skills — all skills except basic attack and Super Awakening: PVE damage +2.3%.
Wardancer
- Ark Passive — Enlightenment
- “Mighty Esoteric Skill” passive: esoteric-skill damage 6.0/13.0/20.0% → 8.0/15.0/22.0%.
Soulfist — Full Rework
Soulfist’s skills are now classified as Martial skills (무공), Energy skills (기공), and Formless Art (무상신공). A new resource, True Energy (진기), and the identity skill Formless Art are introduced. Inner Energy (내공) no longer regenerates over time and is instead recovered through skill hits and specific play. Most skill names below are KR-only at this time; the Korean original is kept in parentheses for cross-reference.
- Stats
- One Specialization stat effect changed: Before — reduces Recharge (운기조식) time by N%. After — Energy-skill damage +N%.
- Skills — general
- As skills were reworked, Skill Quick Slot, presets, and unified-preset info were reset.
- Due to the class rework, Soulfist’s “Growth-Phase Skill Recommendations” skill info was changed. ※ Changes apply when re-applying growth-phase skills.
- Soulfist’s skills were classified into Martial, Energy, and Formless Art:
- Martial (무공): Flash Step (순보), Falling Shadow Palm (낙영장), Spiral Takedown (회선격추), Yin-Yang Palm (음양신장), Thunder Palm (벽력장), Buddha Palm (여래신장), Crushing Palm (파쇄장), Heaven-Overturn Palm (번천장), Phantom Strike (환영격), Wildflower Strike (난화격), Heaven-Splitting Thunder Hand (단천벽력수), World Dominion Stomp (천하군림보).
- Energy (기공): Energy Bolt (무공탄), Energy Cannon Palm (기공장), Wind-Thunder Cannon (풍뢰일광포), Flash Heat Wave (섬열파), Heaven-Flow Spiral Palm (천류나선장), Sky-Splitter (천공참).
- Formless Art (무상신공): Formless Kick (무상신각), Formless Palm (무상신장), Formless Fist (무상신권).
- All skills except Super Awakening: PVE damage +29.0%.
- Martial Skills
- Flash Step (순보): reworked — now recovers 75 Inner Energy on the dash hit; can be re-input twice within 4s (was 2s, with rising cooldown/Inner-Energy cost per chain). No longer consumes Inner Energy. Cooldown unified to 12.0s for 1/2/3-chain (was 8/12/16s). Cooldown now begins immediately on use. Learn level 16 → 10. Damage +38.3%. “Endless Passion” tripod: next Flash Step availability +6.0s → +4.0s. “Instant Ready” tripod replaced by “Purify”: first Flash Step removes the last debuff. “Cheer of Victory” tripod replaced by “Fighting-Spirit Boost”: self + party within 24.0m Attack Power +6.0% for 12.0s. “Fierce Movement” tripod: now damage +80.0% and recover 75 Inner Energy on use (was Inner-Energy cost reduction).
- Falling Shadow Palm (낙영장): reworked — also recovers 252 Inner Energy; no longer consumes Inner Energy; learn level 24 → 10. Stagger-immunity removed; part-break removed. Tripod swaps: “Endurance Boost” → “Steadfast” (stagger immunity while casting); “Inner-Energy Compression” → “Combat Master” (cooldown −0.5s per enemy hit, up to −6.0s); “Precise Strike” → “Firepower Control” (Inner Energy recovered on hit +30.0%); “Defenseless Target” → damage +60.0% (extra +30.0% vs. knocked-down); “Weak-Point Seizure” → +70.0% damage to stagger-immune enemies; “Concussion” → “Survival of the Fittest” (+120.0% damage to low/normal monsters); “Martial Artist’s Sixth Sense” → cast speed +20.0%, first/second hits knock down, last hit launches, +160.0% damage; “Slowed Step” → “Wide Strike” (range +20.0%, damage +90.0%).
- Spiral Takedown (회선격추): reworked — also recovers 180 Inner Energy; no longer consumes Inner Energy; part-break removed; stagger-immunity removed; Stagger Mid → Lowest. Tripod swaps: “Push Away” → “Steadfast” (cast stagger immunity); “Speed Boost” → “Quick Hands” (cast speed +27.0%); “Strong Shoulder” → full-body charge form, charge range +100.0%, damage +80.0%.
- Yin-Yang Palm (음양신장): the “Iron Palm” (흡철장) skill was removed and the new skill “Yin-Yang Palm” added. The “Iron Palm” gem becomes the “Yin-Yang Palm” gem.
- Thunder Palm (벽력장): reworked — also recovers 183 Inner Energy; no longer consumes Inner Energy; part-break removed. Tripod swaps: “Pre-emptive Ready” → “Firepower Control” (Inner Energy on hit +30.0%); “Endurance Boost” → “Part-Break Boost” (Part-Break Lv.1); “Inner-Energy Compression” → “Concussion” (Stagger [Low]).
- Buddha Palm (여래신장): reworked — now launches enemies and recovers 267 Inner Energy; no longer consumes Inner Energy. Tripod swaps: “Attack Boost” → “Enhanced Strike” (damage +60.0%, no Inner-Energy cost increase); “Splendid Attack” → “Wide Strike” (range +50.0%, damage +96.0%).
- Crushing Palm (파쇄장): reworked — also recovers 144 Inner Energy; no longer consumes Inner Energy; learn level 10 → 16. Many tripod swaps: “Endurance Boost” → “Fighting-Spirit Boost” (self + party 24m Attack Power +6.0% for 8.0s on hit); “Superb Mobility” → “Firepower Control” (Inner Energy on hit +30.0%); “Quick Hands” → “Combat Master” (cooldown −0.3s per enemy hit, up to −3.0s); “Fighting-Spirit Boost” → “Quick Hands” (cast speed +18.0%, +45.0% vs. stagger-immune); “Attack Ready” → “Superb Mobility” (move distance +4.0m, damage +45.0%); “Wide Strike” → range +30.0%, +60.0% vs. low/normal monsters; “Inescapable Strike” → final hit detonates: range +100%, launches, damage +170.0% but cooldown +6.0s.
- Heaven-Overturn Palm (번천장): reworked — also recovers 237 Inner Energy; no longer consumes Inner Energy; +1 part-break level. Tripod swaps: “Quick Ready” → “Quick Hands” (cast speed +18.0%); “Endurance Boost” → “Stable Stance” (knockback distance −1.0m); “Explosive Power” → “Enhanced Strike” (damage +65.0%); “Instant Dodge” → “Superb Movement” (back-jump dodge then forward Ki blast, +60.0%); “Survival of the Fittest” → “Spatial Absorption” (energy orb that creates a pulling black hole, +60.0%); “Superb Movement” → “Trance” (damage +50.0%, extra +50.0% in normal state); “Spatial Absorption” → “Survival of the Fittest” (+170.4% vs. low/normal).
- Phantom Strike (환영격): reworked — also recovers 336 Inner Energy; no longer consumes Inner Energy; learn level 28 → 24. Tripod swaps: “Attack Boost” → “Enhanced Strike” (damage +45.0%); “Endurance Boost” → “Firepower Control” (Inner Energy on hit +30.0%); “Inner-Energy Compression” → “Trance” (damage +45.0%, extra +30.0% in normal state); “Boiling Fighting Spirit” → afterimage damage +159.9% and −30.0% damage taken while casting (no longer requires Hype stage 3).
- Wildflower Strike (난화격): reworked — also recovers 293 Inner Energy; no longer consumes Inner Energy; learn level 36 → 32. Tripod swaps: “Attack Boost” → “Enhanced Strike” (damage +33.0%); “Steal” → “Surrounded” (no longer back-attack, but damage +45.0%); “Sure Strike” → cooldown +10.0s but spinning kick launches, damage +145.0%; “Regretless Attack” → 3-hit combo damage +45.0% → +70.0%.
- World Dominion Stomp (천하군림보): reworked — now recovers 739 Inner Energy on the slam and launches enemies; no longer consumes Inner Energy.
- Heaven-Splitting Thunder Hand (단천벽력수): the “Finger Flick” (탄지공) and “Energy Release” (내공 방출) skills were removed and the new skill “Heaven-Splitting Thunder Hand” added; those gems become the new skill’s gem.
- Energy Skills
- Energy Bolt (무공탄): Inner-Energy cost 260 → 180; damage −59.1%; “Trance” tripod prep motion sped up.
- Energy Cannon Palm (기공장): Inner-Energy cost 300 → 250; cooldown 18.0s → 24.0s; damage +24.7%; Stagger Low → Mid. Tripods: “Quick Ready” → “Concussion” (Stagger → [Heavy]); “Enhanced Wave” damage +60.0% → +90.0%; “Spatial Expansion” → fires one giant Ki blast, +155.0%.
- Wind-Thunder Cannon (풍뢰일광포): Inner-Energy cost 510 → 270; “Target Deletion” prep sped up; “Weak-Point Seizure” +60.0% → +80.0% vs. stagger-immune; “Situation Over” → “Thunderclap Resolve” (cast speed +20.0%, damage +80.0%); “Explosive Attack” +80.0% → +85.0%.
- Flash Heat Wave (섬열파): Inner-Energy cost 750 → 330; learn level 40 → 28. Several tripod swaps: “Concussion” → “Fierce Assault” (normal-control form, damage +45.0%); “Focus” → “Unstoppable Force” (damage +60.0%); “Explosive Power” → “Soul Strike” (extra +80.0% on full hold, launches); “Fierce Assault” → “Focus” (damage +30.0% per tick, up to +180.0%); “Soul Strike” → “Explosive Power” (+120.0% vs. monsters at Hype stage 3).
- Heaven-Flow Spiral Palm (천류나선장): the “Energy Drain” (섭물진기) skill was removed and this new skill added; the gem is converted.
- Sky-Splitter (천공참): Inner-Energy cost 480 → 500; PVE damage −20.0%.
- Identity
- Added gem effect for the new skill “Formless Art.”
- Inner Energy no longer regenerates over time; it is recovered via skill hits and specific play. Inner-Energy penalty removed.
- Hype per-stage Recharge time: 10.0/25.0/50.0s → 4.0/7.0/10.0s.
- Hype per-stage cooldown reduction: 5.0/10.0/25.0% → 5.0/10.0/20.0%.
- Ark Passive — Enlightenment
- “Meridian Mastery I” → “Formless Art”: can no longer use Hype, but learns Formless Art — no skill costs Inner Energy, and Martial skills grant True Energy equal to 450% of the skill’s base Inner-Energy gain. As True Energy accumulates, Formless Art rises to 1/2/3 stars, unlocking Formless Kick, Formless Palm, and Formless Fist; using Formless Fist consumes all accumulated True Energy.
- “Inner-Energy Seal” → “Formless Truth”: using a Formless Art technique immediately reduces Martial-skill cooldowns (except Super Awakening) by 3.0s; Crit Rate +5.0/10.0/15.0%. Per-level Enlightenment cost 24 → 8 points (existing Lv.1 “Inner-Energy Seal” auto-converted to Lv.3).
- “Natural Body” → “Primordial Energy”: damage +0.8/1.6/2.4/3.2/4.0%; Martial-skill True-Energy gain +1.0/2.0/3.0/4.0/5.0%.
- “Meridian Mastery II” → “Three Flowers Gathered”: Martial-skill damage +35.0/45.0/55.0%; during Formless Art techniques you become Diamond Body (−50.0% damage taken while casting).
- “Energy Circulation” → “Dantian Mastery”: at Formless Art 1★+, Martial-skill damage +0.6/1.2/1.8/2.4/3.0%; at 2★+, damage taken −5.0%; at 3★+, Formless-technique damage +2.0/4.0/6.0/8.0/10.0%.
- “Inner-Energy Burst” → “Five Energies to Origin”: damage +3.0/9.0/15.0%; Formless Kick damage +10.0%, Formless Palm +15.0%, Formless Fist +20.0%; after Martial skills, Formless techniques, and movement skills, the next Formless technique links faster.
- “Heaven-Defying Body” changed: Before — Awakening damage +6.0/13.0/20.0%, Hype instantly enters final stage. After — Hype instantly enters stage 3; Hype stage-3 duration increased to 200s; using an Energy skill in Hype consumes 20s of Hype duration to boost Energy-skill damage +5.0/10.0/15.0%.
- “Inner-Energy Activation” → “Energy Circulation”: using a Martial skill during Recharge reduces Recharge time by 3.5% each; Crit Rate +3.0/6.0/10.0%. Per-level Enlightenment cost 24 → 8 (existing Lv.1 auto-converted to Lv.3).
- “Hype Enhance”: Hype damage-increase effect additionally +8.0/19.0/31.0% (unchanged); now also Awakening damage +40.0%.
- “Sharp Ki”: Hype-state crit damage 4.0/8.0/12.0/16.0/20.0% → 3.2/6.4/9.6/12.8/16.0%.
- “Limit Break” changed: all Hype effects +11.0/22.0/33.0% (unchanged); during Recharge/normal state, Martial & Energy skills (except Super Awakening) get −50.0% remaining cooldown but −50.0% damage (was “normal skills”); on Awakening use, fully restore Inner Energy (was Attack Power +55.6%).
- “Recoil Control” changed: After — Hype-state Attack Speed +5.0%; Energy-skill damage +1.0/2.0/3.0/4.0/5.0%.
- Ark Passive — Leap
- “Diamond”: World Dominion Stomp damage +25.0/50.0/75.0% (no longer requires Hype) and gain an extra 500/1000/1500 True Energy.
- “Void Step”: World Dominion Stomp becomes a ground-target skill; final slam +20.0/40.0/60.0%; ignores collision with adventurers/Guardians while moving; Formless Kick/Palm/Fist use reduces World Dominion Stomp cooldown by 4.0s (cast-speed bonus removed).
- “Final Strike”: Sky-Splitter final hit +4 hits, damage up to +10.0/30.0/50.0%; using Sky-Splitter to consume Hype duration restores that consumed duration if still in Hype.
- Ark Grid — Order Sun Cores (all six cores renamed and reworked; new effects shown)
- “Energy-Discipline Seal” → Heaven-Rending Annihilation (파천섬결): 14P — on Fate, gain “Fate: Annihilation” for 30.0s (in Hype, World Annihilation (천하섬멸옥) damage +20.0% and cooldown −20.0%). 17P — in Fate: Annihilation, Energy-skill damage +4.5/6.0%. 18–20P — World Annihilation damage +0.8%.
- “Airflow Ignition” → Radiant Flow Wave (광류연파): 10P — Energy-skill damage +1.6%. 14P — on Fate, “Fate: Ki Emission” for 30.0s (in Hype, Martial-skill use reduces Wind-Thunder Cannon / Flash Heat Wave / Heaven-Flow Spiral Palm cooldowns by 0.5s). 17P — in that state, those three skills’ damage +6.0/7.0%. 18–20P — Flash Heat Wave damage +0.6%.
- “Fierce Assault” → Hundred-Chain Energy (백연쇄공): 10P — Energy-skill damage +1.6%. 14P — on Fate, recover 500 Inner Energy and gain “Fate: Energy” for 10.0s (Energy-skill damage +4.5%). 17P — Energy Cannon Palm damage +8.0/12.5%, and on Fate its cooldown −1.5s. 18–20P — Energy Cannon Palm damage +0.6%.
- “Dual-Meridian Mastery” → Formless Shadow (무영무상): 14P — on Fate, “Fate: Formless” for 20.0s (Martial-skill damage +10.0%). 17P — Flash Step cooldown −20.0%, and in Fate: Formless, Formless-technique damage +12.5/15.5%. 18–20P — Martial-skill damage +0.18%.
- “Grand Rotation” → Formless Energy Bond (무상기연): 10P — Formless Kick damage +15.0%. 14P — on Fate, “Fate: Formless Energy” for 8.0s (max 3 stacks): per stack Formless-technique damage +15.0% but Martial-skill damage −80.0%; cleared when Formless Fist ends. 17P — using a Martial skill reduces other Martial-skill cooldowns by 5% (except Super Awakening); Formless-technique damage +0.0/2.0%. 18–20P — Formless Kick damage +1.4%.
- “Bare-Fist Mastery” → Energy-Gathering Flow (축기회류): 10P — Martial-skill damage +2.0%. 14P — on Fate, “Fate: Single-Point Focus” for 12.0s (Yin-Yang Palm damage +12.0%; Formless-technique use cuts Yin-Yang Palm cooldown by 50.0%). 17P — hitting with Yin-Yang Palm in that state grants “Fate: Energy-Gathering Flow” for 12.0s (Formless-technique damage +13.0/17.0%). 18–20P — Yin-Yang Palm damage +0.6%.
- Ark Grid — Order Moon Cores
- “Diamond True Body” → Chain Annihilation (연환섬멸): 14P — Hype activation triggers Fate (was Energy Release). 17P — World Annihilation damage +35.0/42.0%, and World Annihilation & Supreme Demon Flash (극상마섬광) gain +5 uses. 18–20P — World Annihilation damage +0.8%.
- “Heat-Wave Omen” → Heaven-Flow Flash Wind (천류섬열풍): 10P — Energy-skill damage +1.6%. 17P — Wind-Thunder Cannon / Flash Heat Wave / Heaven-Flow Spiral Palm cast speed +10.0% and damage +6.0/7.0%. 18–20P — Wind-Thunder Cannon damage +0.7%.
- “Returning-Energy Sky-Pierce” → Returning-Energy Bullet (회기탄환): 10P — Energy-skill damage +1.6%. 14P — using 2 Energy skills triggers Fate. 17P — Energy-skill damage +3.0/4.0%; each Energy Bolt hit restores 2s of Hype duration and cuts Flash Step cooldown by 0.25s. 18–20P — Energy Cannon Palm damage +0.6%.
- “Return Seal” → True Formless Strike (진무상격): 14P — using a Formless technique triggers Fate. 17P — Formless Kick/Palm use grants 750 True Energy; Martial-skill damage +5.0/6.5%. 18–20P — Martial-skill damage +0.18%.
- “Minor Circulation” → Divine Palm Cataclysm (신장대멸겁): 10P — Formless Palm damage +14.0%. 14P — Formless-technique use triggers Fate. 17P — at Formless Art 3★+, Formless-technique damage +10.0/12.5%. 18–20P — Formless Palm damage +1.2%.
- “Flash-Step Stride” → Linked Taegeuk (연태극): 10P — Martial-skill damage +2.0%. 14P — using 5 Martial skills triggers Fate. 17P — after Formless Kick, next Yin-Yang Palm +30.0/35.0%; after Formless Palm, next Yin-Yang Palm +45.0/52.5%. 18–20P — Yin-Yang Palm damage +0.6%.
- Ark Grid — Order Star Cores
- “Flower Dance” → Radiant Annihilation Jade (광멸옥): 10P — World Annihilation cast speed +20.0%, crit damage +30.0%. 14P — −30.0% damage taken while casting World Annihilation, damage +15.0%. 17P — World Annihilation cooldown −10.0%, damage +10.0/16.0%. 18–20P — World Annihilation damage +0.8%.
- “Soul-Calm Cannon” → Air-Splitting Spiral (파공나선): 10P — Wind-Thunder Cannon damage +8.0%. 14P — Flash Heat Wave “Soul Strike” tripod damage +12.0%. 17P — Heaven-Flow Spiral Palm damage +9.0/13.0%. 18–20P — Heaven-Flow Spiral Palm damage +0.6%.
- “Heaven-Overturn Return” → Energy-Gathering Cannon (축기탄공): 10P — Energy Bolt “Trance” tripod becomes stackable, up to 2 charges. 14P — Energy Cannon Palm crit damage +20.0%. 17P — Energy Cannon Palm damage +10.0/14.0%. 18–20P — Energy Cannon Palm damage +0.6%.
- “Wall-Breaking Palm” → Ultimate Annihilation (극멸진공): 10P — Buddha Palm damage +22.0%. 14P — Heaven-Splitting Thunder Hand damage +10.0%. 17P — Formless Fist damage +15.0/23.0%. 18–20P — Martial-skill damage +0.18%.
- “Energy Burst” → Buddha-Shadow (불영세): 10P — Formless-technique cast grants status-ailment immunity. 14P — Formless-technique damage +4.5%. 17P — Formless Fist damage +10.0/16.0%, crit damage +20.0%. 18–20P — Formless Fist damage +1.0%.
- “Twin-Wave Combo” → Yin-Yang Seal (음양결): 10P — Yin-Yang Palm cast speed +12.0%. 14P — Yin-Yang Palm crit damage +30.0%. 17P — Yin-Yang Palm damage +14.0/18.0%. 18–20P — Yin-Yang Palm damage +0.6%.
Glaivier
- Ark Passive — Enlightenment
- “Flurry Enhance”: Flurry-skill damage 30.0/42.0/54.0% → 30.0/44.0/58.0%.
- “Yeon-ga Mastery”: on X-key, consume 1 Dual Gauge so the next skill’s damage +24.0/48.0/72.0% → +25.0/50.0/75.0%.
- Ark Grid
- Order Sun — Red Dragon’s Energy: 14P Fate 10s damage +4.0% → +5.0%.
- Red Dragon Combo: 14P — damage −15.0% but Fate cuts Focus-skill cooldown 60.0%, and now applies “Weakness Exploit” within 4.8m for 16.0s (on crit, target takes +8.0% damage). 17P — Fate boosts the next Maelstrom / Half-Moon Slash / Dragon Flurry / Red Dragon Cannon / Red Dragon’s Slaughter / Roaring Blast / Meteor Strike by +5.0% for 3 hits (was “Flurry/Focus skills”); Focus-skill damage +0/1.0%.
- Yeon-ga Spear Style: 17P “Fate: Yeon-ga Flurry” 30.0s Flurry-skill damage +20.0/25.0% → +28.0/34.0%.
- Order Moon — Single Focus: 17P Red Dragon Cannon +17.0/20.0% → +20.0/23.0%.
- Blue Dragon: 17P Flurry cast speed +10.0%, Focus-skill damage +7.0/9.0% → +8.0/10.0%.
- Order Star — One-Point Breakthrough: 14P — was Four-Headed Dragon Strike/Roaring Blast +7.0%; now Meteor Strike “Firepower Control” tripod +7.0% and ignores Guardian collision. 17P — was Meteor Strike/Red Dragon Cannon +5.0/8.0%; now Four-Headed Dragon Strike/Roaring Blast/Red Dragon Cannon +5.0/7.0%.
Breaker
- Ark Passive — Enlightenment
- “Asura’s Body”: in Fury/Asura state, all damage 8.0/16.0/25.0% → 11.0/19.0/28.0%.
- “Guardian Will Enhance”: damage-reduction during Guardian Will additionally +5.0%; in Fury/Asura state, damage to enemies 0/1.2/2.4/3.7/5.0% → 1.0/2.0/3.0/4.0/5.0%.
Deadeye
- Ark Passive — Enlightenment
- “Quick Draw”: now Handgun-skill use also extends the “Onslaught” buff by 0.5s, plus the existing “Quick Draw” buff (9s, Crit Rate +1.0–5.0%).
- “Shining Bullet”: Handgun-skill end grants “Handgun Bullet” for 10s; at 3 stacks it becomes “Shining Bullet” (Handgun-skill damage +1.4–7.0% for 10s). ※ You can now gain Handgun Bullet even while holding the Shining Bullet buff.
Artillerist
- Ark Passive — Enlightenment
- “Swift Bombardment”: Barrage-skill attack speed +2.0–10.0% → cast speed +5.0% (flat); Barrage crit damage +4.0–20.0% (unchanged).
- “Overheat”: at Firepower stage 1+, normal-skill damage 25.0/35.0/45.0% → 30.0/40.0/50.0%.
- “Positioning System”: teleport up to 14.0m on entering Barrage mode; Barrage-skill damage +0/2.0/4.0/6.0/8.0% → +1.4/2.8/4.2/5.6/7.0%.
Sharpshooter
- Skills — all skills except basic attack: PVE damage +1.9%.
- Ark Passive — Enlightenment
- “Silverhawk Enhance”: Silverhawk basic-attack damage 5.0–25.0% → 8.0–40.0%.
- “Mana Recovery”: Last Rush & Silverhawk Assault restore 10% max mana; their damage +2.0–10.0% → +4.0–20.0%.
- “Deep Learning”: Silverhawk grants “Deep Learning” every 1.0s; now Deep Learning itself grants damage +0.5/1.0/1.5/2.0/2.5% and becomes “Deep Learning Complete” at 5 stacks (was 10); Complete: damage +1.0–5.0%.
Gunslinger
- Ark Passive — Enlightenment
- “Peacemaker – Handgun”: handgun-stance attack speed +5.0/10.0/16.0% for 9s; now also handgun-skill damage +4.0%; handgun stagger +3.0/6.0/10.0%.
- “Peacemaker – Shotgun”: shotgun-stance crit rate +3.0/6.0/10.0%, damage +12.0/20.0/28.0% for 9s; now also shotgun-skill damage +4.0%; shotgun stagger +3.0/6.0/10.0%.
- “Peacemaker – Rifle”: rifle-stance damage +13.0/22.0/32.0% → flat +32.0% for 9s; now also rifle-skill damage +4.0%; rifle stagger +3.0/6.0/10.0%.
- “Weapon Swap Technique”: reworked — switching from handgun/rifle to shotgun stance grants “Weapon Swap Ready”; using a shotgun/rifle skill converts it to “Weapon Swap Technique” (shotgun & rifle damage +1.2/2.4/3.6/4.8/6.0% for 20.0s).
- “Weak-Point Expert” → “Sniper’s Will”: rifle-skill use refreshes “Rifle Cooldown”; rifle-skill damage +1.1/2.2/3.3/4.4/5.5%.
- “Sniper’s Will” → “Weak-Point Expert”: rifle cast speed +5.0%; handgun & rifle crit damage +4.5/7.5/10.5/13.5/17.0%.
- Ark Grid
- Order Sun — Tiger Mistress: 14P “Fate: Tiger Mistress” 20.0s damage +5.0% → +6.0% (attack speed +5.0%). 17P — in that state, Focus Shot / Bullet of Annihilation / Sharpshooter damage +8.0/10.0% → +10.0/12.0%.
Summoner
- Skills
- Shuru, Elcid, Pauru, Marilyn: PVE damage −72.7%; stagger-immunity added to each. Elcid: summon duration 10s → 15s.
- Magick Stampede: Part-Break Lv.1 added; “Wreckage Chariot” tripod — Part-Break Lv.1 applies only to the first horse summoned.
- Winged Spirit: Ancient Energy gain −30.0%; “Turning Attack” tripod reworked — becomes a normal-control ground-target skill, summons Winged Spirit at the location for 3.0s, total damage +70.0%, and the Summoner can move freely afterward.
- Igna: PVE damage −72.7%; duration 15s → 18s. Kelsion: PVE damage −72.7%; duration 20s → 24s.
- Identity — added a summon “stop attacking” command: hold Shift 1.5s+ to toggle it; hold Shift 1.5s+ again or issue an attack command to release it.
- Ark Passive — Enlightenment
- “Overflowing Communion”: Marilyn/Pauru/Elcid/Shuru summon duration +20.0% → +400.0% (attack & move speed +10.0% unchanged); also, per point of the Summoner’s Swiftness, those summons’ (and Igna/Kelsion’s) damage +0.15%.
- “Concentration”: normal & ancient-spirit skill damage 7.0/14.0/21.0% → 9.0/16.0/23.0%.
- “Spirit Rampage”: largely unchanged, but Akir Rampage now refreshes Marilyn/Pauru/Elcid/Shuru summon duration on use (was: duration doesn’t decrease during Akir Rampage).
- Ark Grid
- Order Sun — Enhanced Rampage: 14P reworked — on Fate, “Fate: Rampage Recoil” 40s (Ancient Energy gain −100.0%; on removal, fully restore Spirit Orbs); if in Akir Rampage on Fate, gain “Fate: Enhanced Rampage” (summon-skill damage +12.0%). 17P — Fate: Enhanced Rampage summon-damage 47.0/50.0% → 20.0/22.5%.
- Basic Training: 17P — Swift Windbird damage +15.0%; (existing cooldown reduction kept).
- Ancient Legacy: 14P Ancient Spear damage +25.0% → +30.0%. 17P Ancient Spear +45.0/49.0% → +55.0/59.0%.
- Power Circulation: 14P & 17P — Fate: Ancient Spirit damage increases raised (Osh +125→145% / +125–135→145–155%, Alimaje, Phoenix, Zahia&Rigeas, Akir all increased).
- Order Moon — Bond Amplification: 14P trigger changed Shuru → Winged Spirit.
- Rampage Focus: 17P — in Akir Rampage, damage +3.4/4.3% → +9.0/11.5%.
- Gale Evolution: 14P trigger Elcid → Akir Rampage. 17P Swift Windbird +30.0/40.0% → +35.0/45.0%.
- Power Focus: 17P Mariposa/Phoenix/Akir +10.0/12.0% → +12.0/14.0%.
- Spirit Ring: 17P ancient-spirit cast speed +10.0%, damage +7.0/9.0% → +10.0/12.0%.
- Order Star — Amplified Resonance: 10P — Water Spirit becomes stackable, up to 2 charges. 14P Winged Spirit +17.0% → +40.0%. 17P Magick Stampede +24.0/35.0% → +45.0/55.0%.
- Command Awakening: 10P Shuru “Mana Recovery” tripod +55.0% → +65.0%.
- Tactical Command: 17P Marilyn basic-attack +125.0/135.0% → +110.0/120.0%.
Sorceress
- Skills — all skills including basic attack and Super Awakening: PVE damage +2.7%.
- Ark Passive — Enlightenment
- “Reflux Enhance”: all skills except Awakening 22.0/33.0/45.0% → 24.0/35.0/47.0%.
- Ark Grid
- Order Sun — Condense: 17P “Fate: Condense” damage 72.0/79.0% → 78.0/84.0%.
- Order Star — Blue Thunder: 14P Lightning Bolt cooldown +6.0s but damage +35.0% → +38.0%.
Deathblade
- Skills
- Surprise Attack: “Weakness Exposure” tripod now triggers on any hit (not just twin-blade) — 6.0s debuff: target takes +4.0% damage from you/party; +5.0% more on head/back attacks.
- Blitz Rush: attack range +20%; “Wide Attack” tripod → “Quick Hands” (attack speed +27.0%).
- Blade Burst: during Burst, attacking now immediately ends the Blade Arts state.
- Ark Passive — Enlightenment
- “Limit Break”: the extra orb-compression damage triggers at 60 Burst-Enhance stacks (was max stacks).
- “Sword-Energy Compression” → “Power of Chaos”: partially unleashes demonic power, turning Blade Burst into a stronger long-range hit, damage +5.0/20.0/35.0%. Burst Enhance now stacks up to 80; Blade Arts end consumes up to 60 stacks (orb-gauge recovery and burst-damage bonus kept as before). Breaking Moon cooldown +540s, but hitting in Blade Arts grants 60 Burst-Enhance stacks. Death Slash cooldown −40s but damage −30%.
- “Orb Control”: in Blade Arts the orb gauge no longer decreases, and damage in that state +1.0/2.0/3.0/4.0/5.0%.
- “Energy Enhance” → “Chaos Infusion”: hitting Blade Burst as a back attack grants +2.0/4.0/6.0/8.0/10.0% damage.
- Leap — “Path of the Swordsman”: Breaking Moon becomes normal-control; for 10.0s after use, Blade Burst crit damage +20.0/40.0/60.0%, removed on Blade Burst use.
- “Dance of Screams”: Death Slash flurry hits +2/3/4 (damage +20.0/30.0/40.0%), and +16.0/38.0/57.0% in Blade Arts.
- Ark Grid
- Order Sun — Blade Burst: 14P Fate damage +5.0% duration 15.0s → 30.0s.
- “Sword Reset” → “Killing Spree”: 10P normal-skill damage +3.0%; 14P Fate grants “Fate: Killing Spree” (Death Slash consumes it for +30.0%); 17P in that state, normal skills (except Death Slash) grant up to 5 stacks of “Fate: Sharpness Up” (Death Slash consumes them, +4.0/5.0% per stack); 18–20P normal-skill damage +0.3%.
- Blade Rush: 17P next Blitz Rush +35.0/45.0% → +22.0/30.0%.
- Order Moon — Burst Core: 14P trigger Blade Burst → Blade Arts; 17P damage +3.5/4.5% → +4.0/5.0% (Earth Slash stackable to 2 kept).
- “Destiny Core” → “Twin-Blade Flurry”: 10P normal-skill damage +3.0%; 14P trigger Blade Arts; 17P Blade Dance & Death Slash cast speed +10%, damage +12.0/15.0%; 18–20P normal-skill damage +0.3%.
- Death Blitz: 17P Blitz Rush damage +20.0/25.0% → +12.0/16.0% (cast speed/mana kept).
- Order Star — One Strike: 14P Turning Slash damage +30.0% → Breaking Moon damage +30.0%; 17P Blade Burst +1.5% → +2%.
- Swift-Blade Chaos: 10P → Death Slash cooldown −2s; 14P Blade Dance “Quick Ready” tripod cooldown +6s but damage +90.0%; 17P Death Slash +15.0/20.0%; 18–20P normal-skill +0.3%.
- Sword of Ice and Fire: 14P Blitz Rush +8.0% → +7.0%; 17P Blitz Rush “All-Round” tripod +110.0/120.0% → +100.0/108.0%.
Reaper
- Ark Passive — Enlightenment
- “Acrobat”: Persona now dashes up to 9.0m to a mouse-target point (was 8m forward), ignoring collision with adventurers/Guardians while moving; in Persona, ambush-skill crit damage +3.0/6.0/9.0/12.0/15.0%.
- “Assassin’s Touch”: dagger/shadow/ambush hits grant attack speed +0.2–1.0% → flat +1.0% (max 5 stacks, 6.0s); in Persona/Chaos, all damage +0.8/1.6/2.4/3.2/4.0%.
- “Weak-Point Secure”: now triggers on any ambush-skill use in Persona (was back-attack only); at 3 stacks of Weakness Decomposition it becomes Shadow Blade — ambush damage +38.0/65.0/91.0% (was +28/55/80%, always-back-attack removed).
- Ark Grid
- Order Sun — “Moon’s Nightmare” → “Moonfall”: 10P — Rage Spear / Dancing of Fury damage −50.0% but Silent Smasher / Last Graffiti +8.0%. 14P — Fate cuts Silent Smasher / Last Graffiti cooldown by 4.0s. 17P — Fate grants “Fate: Moonfall” 10.0s (Silent Smasher / Last Graffiti +10.0/12.0%). 18–20P — in Persona, damage +0.17%.
- Order Moon — “Nightmare” → “Silent”: 10P Silent Smasher cooldown −6.0s. 14P — using Silent Smasher or Last Graffiti once in Persona triggers Fate. 17P Silent Smasher +10.0/13.0% in Persona. 18–20P in Persona, damage +0.17%.
- Order Star — Assassin’s Shadow: 10P — in Persona, Finish Step crit rate −10.0% but damage +10.0%. 14P Silent Smasher “Thrust” tripod +10.0%. 17P Last Graffiti +10.0/13.0%. 18–20P in Persona, damage +0.17%.
Souleater
- Skills — all skills except basic attack: PVE damage +3.1%.
- Ark Passive — Enlightenment
- “Soul Amplification”: Death Transformation duration shortened by 1s (was shortened to 10s) in exchange for +1.6/3.2/4.8/6.4/8.0% damage to Reaper/Wraith/Death-God skills in that state.
- “Soul Control”: Soul-Snatch duration +0.6–3.0s → +3.0s (flat); Reaper/Wraith damage +1.0–5.0% → +1.6–8.0%.
- Ark Grid
- Order Sun — Rapid Death: 14P Fate damage +8.0% → +9.0% (Rapid Step kept). Steps of the Dead: 17P “Fate: Steps of the Dead” Wraith-skill damage +70.0/80.0% → +60.0/70.0% for 2 hits. Call of the Reaper: 17P next Death-God skill +12.0% → +15.0% for 2 hits.
- Order Moon — Otherworldly Power: 17P Death-God damage +2.0/3.0% → +3.0/4.2%. Soul Core: 17P Wraith damage in Death Transformation +20.0/25.0% → +15.0/20.0%. Eternal: 17P Death-God damage in Death Transformation +3.0/4.2% → +5.0/6.2%.
- Order Star — Night of Harvest: 14P Soul Sinus damage +12.0% → +15.0%; 17P Vestige “Mighty Strike” tripod +25.0% → +30.0%. Possession: 10P Astaroth +20.0% → +18.0%; 14P Gluttony “Possession” tripod +180.0% → +160.0%; 17P Astaroth “Possession” +50.0% → +36.0%. Otherworld Ruler: 10P Soul Sinus +20.0% → +24.0%; 14P Guillotine Swing +12.0% → +15.0%.
Aeromancer
- Stats — Specialization — weather-skill damage coefficient 0.53 → 0.555.
- Skills — all skills except basic attack: PVE damage +2.4%.
- Ark Passive — Enlightenment
- “Wind’s Path”: Sun Shower now grants the “Wind’s Path” effect for 30.0s (umbrella-skill damage +1.2/2.4/3.6/4.8/6.0%), replacing the prior stacking version.
Wildsoul
- Ark Passive — Enlightenment
- “Beast’s Resonance”: Shapeshift-skill damage +1.0–5.0% → +0/1.0/2.0/3.0/4.0%; using a Beast-Art skill cuts shapeshift-skill cooldown by 3.0% (replaces the prior bear↔fox cooldown reduction).
- “Vigor”: Spirit-Beast skill damage 11.0/17.0/25.0% → 14.5/20.5/28.5% (Beast Energy gain and self-heal effects unchanged).
- “Agility”: shapeshift-skill damage +1.0–5.0%; on shifting between human/bear/fox forms, movement-skill cooldown resets once every 10.0–6.0s → flat 8.0s.
- “Spirit-Beast Master”: Spirit-Beast skill mana cost −2.0–10.0% → flat −6.0%; Spirit-Beast damage +1.0–5.0%.
Character Growth Revamp
Tier 3 Upper-Bracket Growth Changes
- Tier 3 upper Ancient gear (Ilyakan gear) can no longer undergo normal Honing. Normal Honing now starts from Tier 4 Relic-grade gear (Decision of Destiny gear).
- Completing the South Kurzan world quest “Burning Flame of War” now grants gear at the item level needed to begin the North Kurzan adventure.
- Completion grants the Tier 3 Honing +15 “Brand of Honor” gear set (Item Level 1600). ※ The granted gear is fixed at quality 70 and cannot be dismantled. ※ If lost, you can buy a gear chest from the “Gear Merchant” NPC at East Luterra’s “Manetide Port.” ※ If you already completed the South Kurzan world quest but haven’t reached the item level for the next continent, a gear set at the entry item level was granted to your Universal Storage.
- The contents of the “Decision of Destiny Gear Set Chest” granted by completing the North Kurzan world quest “The Path Ahead” were changed:
- Before: Tier 4 Honing +0 “Decision of Destiny” set (Item Level 1590).
- After: Tier 4 Honing +10 “Decision of Destiny” set (Item Level 1640). ※ The item-level requirement to use this chest was also removed.
- Accordingly, Tier 3 upper-bracket honing materials are now used only for Advanced Honing of Ilyakan gear.
- Tier 3 upper-bracket honing materials you hold can be exchanged at a set ratio for Tier 4 honing materials via the “Honing Material Exchange” NPC.
- Tier 3 items were removed from chests composed of Tier 3/4 honing materials or Breath items.
- Dismantling the following Tier 3 honing materials now yields Refined Destruction/Guardian Stones: Metallurgy: Decay [13–15], [16–19]; Tailoring: Decay [13–15], [16–19]; Sun’s Grace; Sun’s Blessing; Sun’s Mercy.
- The Honing system unlock point and the Honing guide-quest prerequisite changed:
- Honing system unlock: Boldike world quest “Legacy of Adento” → North Kurzan main quest “The Path Ahead.”
- Quest “[Guide] Forge Gear with Honing!” prerequisite: Boldike “Legacy of Adento” → North Kurzan “The Path Ahead.”
- Some honing-related research was removed from the Roster Stronghold lab: “T3 Honing Success Rate Up 4,” “T3 Honing Required EXP Reduction 5.” ※ If you had a to-be-removed research in progress before the 6/24 maintenance, its spent cost is granted to Universal Storage on Stronghold entry. ※ “T4 Honing Required EXP Reduction 1” no longer requires “T3 Honing Required EXP Reduction 5” as a prerequisite.
- “Superior Oreha Fusion Material”-related craft recipes and research were removed. ※ In-progress research/crafting refunds or yields are handled on Stronghold entry.
- The Tier 3 weapon-honing-stage requirement was removed from Weapon Effect Codex stages 1–13. Equipping gear granted by some continent world/main quests unlocks the honing effect matching the gear’s honing stage (e.g. Pleccia world quest “Twilight Hill” unlocks stage-6 effect). Existing unlocked weapon-effect stages are kept.
Life-Skill Changes from the Tier 3 Revamp
- Tier 3 life materials (Oreha life materials) can no longer be obtained: Oreha Thick Raw Meat / Oreha Farm Raw Meat; Oreha Sun Carp / Oreha Golden Carp; Oreha Relic / Oreha Ancient Relic. ※ Held Tier 3 life materials can still be used in crafting or traded. ※ The barter shop no longer exchanges Tier 3 life materials.
- The following archaeology Tier 3 life materials can now be dismantled: Oreha Relic → Archaeology Dust; Oreha Ancient Relic → Archaeology Trace. ※ Held materials were moved to Universal Storage.
- New recipes/research added so Tier 4 life materials (Abydos life materials) can craft Tier 3 dishes and feasts/barbecue: Master/Grandmaster cooking recipes; Tier 3 feast/barbecue recipes. ※ Exchange via recipe-exchange NPC “Jennifer.” ※ Lower-continent feast/barbecue research prerequisites removed.
- Since Tier 3 life materials can no longer be obtained, the “Gathering Expansion Stage 1” research effect was partly changed — completing it now increases farm yield of Normal/Uncommon hunting/fishing/archaeology materials.
- Tier 3 gatherables on the Roster Stronghold farm were renamed Oreha → Papika.
Content Rewards & Other Changes from the Tier 3 Revamp
- Tier 3 honing-material rewards were removed from: Endgame Content, Ebony Cube, Field Boss, Chaos Gate, Chaos Dungeon and Chaos Dungeon special dispatch.
- Tier 3 Breath items exchangeable via Milestone > Weekly Mission Points were replaced with Tier 4 Breath items.
- Milestone > Growth Mission stage 6 “T3 Honing Material Support Chest” replaced with “Currency Chest with Luperon’s Power (500,000 Silver).”
- Tier 3 honing-material rewards removed from Punika–South Kurzan normal-dungeon and story-mission completions.
- Tier 3 honing materials removed from Primordial Island “Battle Arena” rank rewards.
- Tier 3 honing-material items obtainable/exchangeable on some islands and the barter shop were adjusted.
- Tier 3 honing-material rewards from some quests, Una’s Tasks, and Una’s reputation rewards were adjusted.
- Tier 3 honing materials removed from “Azena’s Blessing Selection Chest III.”
- PC Bang cumulative 150-minute reward swapped “PC Bang Honing Aid Selection Chest II” → “PC Bang Honing Aid Selection Chest III.”
Advanced Honing Relief
| Tempering Stage | Before | After |
|---|---|---|
| Stage 2 | Alkione’s Eye x30 (Weapon) / x12 (Armor) | Agris’s Scale x60 (Weapon) / x24 (Armor) |
| Stage 4 | Thunder’s Prison x60 (Weapon) / x24 (Armor) | Lightning Horn x120 (Weapon) / x48 (Armor) |
- The materials used for Advanced Honing tempering stages 2 and 4 were changed. ※ Held “Alkione’s Eye” and “Thunder’s Prison” can be used as substitute materials when tempering.
- The “Ancestor’s Grace” orb gain when attempting Advanced Honing stages 1–40 was increased.
New / Returning Adventurer Support Revamp

- When clearing endgame content alongside a new/returning adventurer, Honor is now granted to the other (non-new/returning) party/raid members.
- Honor is granted automatically on clearing the final gate of endgame content, regardless of the new/returning adventurer’s remaining Honor-grant count. ※ If no new/returning adventurer is in the party/raid at final-gate clear, Honor is not granted.

- The “Beginning Sprout Adventurer” buff was strengthened:
- Wake-up-skill cooldown −50%.
- “Unbreakable Will” effect (on lethal damage) cooldown 8 min → 1 min.
- ※ With this buff strengthened, the “Procyon’s Grace” effect was removed.
- The new/returning-adventurer benefit window was extended to a roster max-reached Item Level of 1720.
- With this extension, the benefit period was readjusted to 90 days as of the 6/24 (Wed) update. Applies to: rosters whose max-reached Item Level is below 1720 as of the 6/24 update.
- With the benefit-window extension, the Mokoko Chat mentor item-level criterion changed. ※ A roster at Roster Level 300+ with a character at Item Level 1750+ can join Mokoko Chat as a mentor. ※ If the roster’s highest-IL character is below 1750, re-enter Mokoko Chat after reaching 1750.
- The new/returning “Welcome Package” component “Legendary–Uncommon Card Pack IV x5” was replaced with “Joyful Legendary–Rare Card Pack x3.”
- The new/returning Welcome Attendance event day-5 and day-15 rewards were swapped: Day 5: All Card Pack IV x10 → “Joyful All Card Pack x10”; Day 15: Legendary–Rare Card Pack IV x5 → “Joyful Legendary–Rare Card Pack x5.” ※ Rosters whose new/returning attendance was active between the 2026-05-20 and 2026-06-24 maintenances were granted the swapped items in Universal Storage.
Convenience Improvements — Card Attribute Auto-Select

A Card Attribute Deck setting feature was added.
- On entering Guardian Raids and endgame content, a pre-configured attribute deck is auto-applied to match that content’s weakness attribute.
- Via the Card Storage UI’s “Attribute Deck Settings” button, set a card preset per attribute weakness: Fire / Water / Lightning / Earth / Holy / Dark.
- On entering content with a weakness attribute, the current preset switches to the card preset assigned to that weakness.
- The set attribute deck takes priority over the card preset set in the unified preset. ※ The attribute deck auto-applies even if no card preset is set in the unified preset.
- For endgame content, the attribute deck applies per gate’s attribute. ※ Moving to a gate with no weakness attribute applies the unified preset’s card preset.
Ark Grid Usability Improvements

Gem Auto-Equip Added
- A feature to auto-equip the gems you currently hold was added.
- Run it via the Ark Grid UI’s “Auto-Equip Gem” button. ※ Available only with at least 1 core equipped. ※ Core auto-equip is not supported. ※ Slots without an equipped core are skipped.
- Auto-equip targets the highest-combat-power combination based on your currently equipped cores. If multiple combos tie on total combat power, priority is: 1) higher total active Order/Chaos points; 2) higher gem-effect priority by character role; 3) lower Willpower used.

Gem Dismantle Added
- A feature to dismantle unequipped, fully-processed Legendary-grade gems by set conditions was added. ※ No auto-dismantle; you set conditions and bulk-dismantle manually.
- Run it via the Ark Grid UI’s “Dismantle” button.
- Settable conditions; on “Dismantle,” all gems meeting every set condition are dismantled: Required Willpower / Order-Chaos Points / Detail Options 1, 2. ※ Equipped or locked gems are not dismantled. ※ Set options are not saved. ※ If only some of the 4 conditions are set, gems meeting all of the set conditions are dismantled.
Other Convenience Improvements

- Added a “Claim All Rewards” button to claim all roster-level rewards at once. ※ If inventory lacks empty slots during “Claim All,” rewards delivered to inventory are not claimed. ※ The Roster UI design was slightly changed alongside this button.

- Added an option to the Paradise Legacy auto-extract feature to also auto-extract legacies obtained from chests.

- Improved so you can apply for or extend a time-limited service via the time-limited-service button at the top of the game screen. Completing the purchase via the Apply/Extend button completes the selected service application/extension. ※ If the product box is full, the purchase won’t complete — make an empty slot first.
- Added a notification on character change / game exit when an item stored in the product box is near its expiration. ※ This is based on the item’s set expiration date, independent of the product box’s storage period.
Improvements & Fixes
Kazeros Raid “Finale: The Last Day” — Progression Improvements
- Gates 1–2 (common) — Hard difficulty: Kazeros’s HP and Attack Power lowered; some patterns eased, and some patterns no longer used.
- Gate 1 (Normal/Hard) — during the “Lord of the Abyss, Kazeros” fight, the character penalty gauge no longer generates in a certain phase; failing a specific mechanic no longer grants Kazeros a shield buff.
- Gate 2 (Hard) — inside the central stone wall, “Archdemon Kazeros” now destroys the outer walls in a fixed order; the “Demon’s Fire” debuff is no longer applied; the “Telekinesis” debuff duration in the black-hole/marker mechanic was lowered; in the airborne wire-dodge mechanic, Kazeros uses the telekinesis attack slightly later; the damage requirement for the directional-attack mechanic was lowered; moving to the “Combat Repair Shop” before the next fight restores revive count; some “Death Incarnate, Kazeros” stagger patterns had their requirement lowered; the “Damage Reduction” buff applied during some “Death Incarnate” patterns was removed.
Guardian Raid
- Guardians appearing in “Echo of the Guardian” were added: Kungelanium, Hanumatan, Deskaluda, Igrexion, Velganos, Achates, Alberhastic. ※ Kungelanium appears for 1 week after the 6/24 maintenance, then a total of 15 Guardians (including existing ones) rotate weekly.
- Counter-Attack and Just-Guard-able patterns were added to the new Echo Guardians. ※ Some successful Counters/Just Guards additionally reduce the Guardian’s stagger gauge.
- Threatening patterns of the new Echo Guardians were removed or eased.
- The card pack obtainable in “Echo of the Guardian” was swapped: Echo Card Selection Pack I → Echo Card Selection Pack II. ※ Pack II lets you pick 1 from the cards of all Guardians appearing in Echo as of the 6/24 maintenance.
- The HP of the following Guardians in Echo and lower trial stages was adjusted: Kungelanium, Hanumatan, Deskaluda, Igrexion, Velganos, Achates, Alberhastic.
- The “Combat Support” buff (applied when a party has no support-type class) gained a “damage to enemies +10.0%” effect.
- Due to threatening-pattern removal/easing, some related achievements moved to the “Legacy” category: Hanumatan Raid: Advanced II (its “Hanumatan” title reward moved to “Hanumatan Raid: Advanced”; auto-granted if already completed); Kungelanium Raid: Advanced I & II; Velganos Raid: Advanced I. ※ Legacy achievements are excluded from grade-EXP totals and may apply negative grade EXP; earned titles remain usable.
- Due to easing of Achates’s pattern, the first objective of “Achates Raid: Advanced I” (“Destroy Achates’s wings within 7 minutes”) was removed. ※ If you completed only the “take Achates’s Divine Explosion” objective, the achievement auto-completes.
Weekly Content Reward Adjustment
The gold and “See More” costs for the following endgame content were adjusted. ※ For Normal difficulty, 50% of the cleared gold is granted as character-bound gold.
| Content | Gate | Gold (Before → After) | See-More Cost (Before → After) |
|---|---|---|---|
| Kazeros Raid “Act 4” [Normal] | Gate 1 | 12,500 → 10,000 (bound 5,000) | 4,000 → 3,200 |
| Gate 2 | 20,500 → 17,000 (bound 8,500) | 6,560 → 5,440 | |
| Kazeros Raid “Act 4” [Hard] | Gate 1 | 15,000 → 13,500 | 4,800 → 4,320 |
| Gate 2 | 27,000 → 24,500 | 8,640 → 7,840 | |
| Kazeros Raid “Finale” [Normal] | Gate 1 | 14,000 → 11,000 (bound 5,500) | 4,480 → 3,520 |
| Gate 2 | 26,000 → 21,000 (bound 10,500) | 8,320 → 6,720 | |
| Kazeros Raid “Finale” [Hard] | Gate 1 | 17,000 → 16,000 | 5,440 → 5,120 |
| Gate 2 | 35,000 → 32,000 | 11,200 → 10,240 | |
| Shadow Raid “Serka” [Normal] | Gate 1 | 14,000 → 13,000 (bound 6,500) | 4,480 → 4,160 |
| Gate 2 | 21,000 → 19,000 (bound 9,500) | 6,720 → 6,080 |
- The quantity of honing materials obtained from “See More” was adjusted for: Kazeros Raid “Act 4: Citadel of Ruin” (Normal/Hard), Kazeros Raid “Finale: The Last Day” (Normal/Hard), Shadow Raid “Serka, the Witch of Suffering” (Normal). ※ Fixed See-More rewards can be checked via “Gate Info” on the entry UI.
- “Thorn of Suffering” was added to Shadow Raid “Serka” Normal clear rewards: Gate 1: 4 (+4 on See More); Gate 2: 6 (+6 on See More). ※ Also obtained on Matching Mode clear.
Tier 4 Content & Sliver-of-Destiny Card Pack Reward Changes
| Category | Before | After |
|---|---|---|
| Tier 4 content (Chaos Gate, Field Boss, endgame See-More rewards) | Legendary Card Pack IV | Joyful Legendary Card Pack |
| Tier 4 Sliver of Destiny | Leaping Legendary Card Selection Pack II | Leaping Legendary Card Selection Pack III |
- Applies to: T4 Chaos Gate, North Kurzan Field Boss “Sebek Atun,” card packs from T4 endgame See-More rewards, and T4 Slivers of Destiny.
Items
- Added a new item “Bracelet Effect Reroll Ticket” to the Growth-Support Shop > Gold Shop. ※ Up to 10 per character per week.
- Changed the purchase condition for these honing materials in the Guild Bloodstone Shop (Destiny Shard Pouch, Destiny Breakthrough Stone, Great Destiny Breakthrough Stone, Destiny Destruction/Guardian Stone, Destiny Destruction/Guardian Crystal): Guild Shop Research Lv.5 → Lv.4.
- Quest Bag slots expanded 24 → 36.
Combat / Skills
- Destroyer — slightly enlarged the damage font for: Gravity Compression, Earth Wave, Neutralizer.
- Soulfist — added range info to the Phantom Strike “Mastery” tripod tooltip; with the Soulfist rework, NPCs that use the same skills as Soulfist had some skills changed to match.
- Summoner — the following combat info can now be changed even while Marilyn/Pauru/Igna/Kelsion chain skills are active: Ark Passive level & preset; skill level & tripods; skill-slot position on the hotkey bar. ※ Changing this info immediately unsummons the summon.
- Paradise: “Crucible” — skills are briefly unusable right after a skill-slot change.
Skill Motion / Effect Improvements
- Soulfist — improved Hype-activation effect with “Limit Break,” and improved motion/effects for some tripods of Crushing Palm, Spiral Takedown, Buddha Palm, Flash Step, Flash Heat Wave, Wind-Thunder Cannon, Energy Cannon Palm.
- Artillerist — improved the awkward knockback motion on a successful Just Guard in normal stance.
Content / System Unlock Condition Changes
- Shadow Raid “Serka, the Witch of Suffering” — removed the guide-quest prerequisite “[Unlock] Notice: Shadow Raid.” You can challenge it at Item Level 1710. ※ The guide quest was removed.
- Abyss Dungeon “Cathedral of the Horizon” — removed the main-quest prerequisite “After the Resonance Fades.” Challengeable at Item Level 1700+.
- Content Guide unlock — removed the main-quest prerequisite “Day of Proof.” Unlocks at Item Level 1700+.

Azena’s Blessing
- Changed how products containing “Azena’s Blessing” are purchased and claimed. Claiming “Azena’s Blessing” from the product box no longer grants it as an item. ※ Azena’s Blessing already held in item form can be used as before.
- When claiming a product containing “Azena’s Blessing” from the product box, a confirmation/consent step for applying the blessing is shown.
- After consenting, the “Azena’s Blessing” benefit is immediately applied to the claiming character.
- Applies to: Azena’s Blessing [28 Days]; [New-Only] Welcome Package; [Returning-Only] Welcome Package.
Recommended Settings
- The “Recommended Skills” system was renamed “Recommended Setup.”
- The Recommended Setup UI and skill codes now let you view and apply Ark Grid info.
- Recommended Setups now include at least 1 Order Sun core. ※ Unless that core isn’t used at all in the relevant content, in which case core info isn’t recommended.
- Recommended Setups can now be viewed across more content/systems.
- Recommended Setups can now be opened via a hotkey (configurable in Settings).
- Recommended Setups in Guardian Raid / Legion Raid / Epic Raid can now be filtered by Ark Grid.
- With the Soulfist rework, its Recommended Skill info was reset. ※ For stat collection, Soulfist data will be provided from 2026-07-01 (Wed).
- With the Soulfist rework, skill codes created on Soulfist characters before the 6/24 maintenance can no longer be used. Please create new skill codes after the maintenance.
System
- Added a snow-crunch sound when moving over snowy ground in the Roster Stronghold with the “Quiet Dawn Manor” or “Winter Festival” mood applied.
- Added a portal to re-enter the “Blizzard Battlefield” even after the Snowpang Island co-op quest “Snowball Fight Begins!” ends.
- Power Pass growth now grants combat-EXP potions sufficient to reach Combat Level 60. ※ Granted on Power Pass after the 6/24 maintenance.
Arkesia Football Champion Event
| Before | After |
|---|---|
| Joyful Legendary–Rare Card Pack x5 · Refined Destiny Stone x3 · Currency Chest with Luterra’s Light x2 · Primordial Shard x2 · Uncommon–Heroic Gem Chest x10 | Joyful Legendary–Heroic Card Pack x3 · Refined Destiny Stone x10 · Destiny Destruction Stone Pouch III x5 · Destiny Guardian Stone Pouch III x15 · Rare–Heroic Gem Chest (Event) x3 |
- The contents of the Football Friendly Match reward chest were changed.
Other
- Renamed the major-city “Single Mode Exchange” NPC’s nametag to “Clear Medal Exchange.”
- Changed the display criteria for the Just-Guard and Super-Awakening tutorial prompts.
- With the 6/24 update, items registered on the Market and Auction House at the maintenance point were de-registered. ※ Registration/bid costs and registered items are refunded to the mailbox.
- Lowered the goal of the achievement “One Who Turned Fear into Courage”: block “Lord of the Abyss, Kazeros”’s specific attack 10/20/30 times → 1/2/3 times. ※ If already done 3+ times, the achievement auto-completes on login.
- Added probability info to the official site Guide > Probability Disclosure page for: endgame See-More rewards; accessories; cores.
Bug Fixes
Combat / Skills
- Destroyer — fixed excessively slow chaining of the next skill/movement right after using “Gravity Compression.”
- Destroyer — fixed an excessively slow action when the “Gravity Hammer” tripod is applied to “Gravity Compression.”
- Valkyrie — fixed an issue where, when using several skills with the “Nimble Movement” tripod, the move-speed buff refreshed to the last-used skill’s effect regardless of remaining duration.
- Summoner — fixed an issue where, if the awakening “Kelsion” summon was cancelled in certain situations, the skill cooldown was not applied.
- Summoner — aligned with the gate-clear cooldown reset, summons are now unsummoned when a gate is cleared while a summon is active.
- Reaper — fixed an issue where using the “Nightmare” chain skill intermittently failed to fire with an error message.
- Guardian Knight — fixed an issue where, with the Ancient Order Sun core “Manifest” 17P active and “Fate: Resonance” held, the effect wasn’t removed when releasing the avatar state.
- Guardian Knight — fixed so a sound plays at the weapon-slam moment of “Frenzy Sweep”; fixed the class’s wake-up cooldown differing from other classes.
- Fixed an issue where a Tier 3 ability stone’s attack-power-reduction effect did not affect combat power.
- Fixed an issue where some classes’ auto-set skill levels/tripods on Power Pass weren’t applied as intended.
Content
- Kazeros Raid “Finale” Gate 2 — fixed so the character can’t move onto destroyed terrain during the consecutive Just-Guard pattern after the clash minigame.
- Kazeros Raid “Act 2: Requiem of the Floating Nightmare” Gate 2 — fixed a low-probability case where, if a specific cutscene played as the dungeon restarted, the character couldn’t move or fight normally after moving to the Combat Repair Shop.
Combat Analyzer
- Fixed the compared content’s name not showing when comparing Combat Analyzer records.
- Fixed a previously-selected item persisting when closing and reopening the “Record Management” window with a record or the “Compare” tab selected.
- Striker — fixed the “Orb Blessing effective rate” increasing when using normal skills while holding the “Esoteric Enhance” buff.
- Valkyrie — fixed projectile-generating Constellation skills’ damage not being counted in the “Sword of Light effective rate” while holding 1 stack of “Sword of Light.”
System / Settings
- Fixed core auto-register not applying when a dead character obtains a core of equal or lower grade than one already registered.
- Fixed an issue where, when expanding a gear preset in the character info window, the expanded preset and next-preset button didn’t refresh and the next preset couldn’t be selected.
- Fixed individual damage being summed and displayed in certain cases when repeatedly using one skill with the “Damage Font Sum” option on.
- Fixed right-click movement being impossible after returning to the game from screen-switch (Alt+Tab) with an interaction UI open.
- Fixed an inability to interact with a displayed “Melody of Precious Memory” trophy.
- Fixed gamepad controls not working properly when using Gunlancer “Shield Shock” with the “Assault” tripod while playing on a gamepad.
- Changed in-game customer-center inquiry guidance text from a normal message to a system message.
UI / Tooltips
- Fixed some item-type filters displaying incorrectly in the crafting UI when crafting via an NPC.
- Fixed a case where, when a character’s equipped adventurer banner is removed at Paradise season end, that character appeared in the Friends UI still wearing the banner.
- Slayer — fixed the identity HUD not showing with UI-Hide (Alt+X) stage 2 applied.
- Soulfist — added the missing “launches enemies” note to the Buddha Palm tooltip.
- Artillerist — fixed a low-probability case where the A-slot skill didn’t change to “Barrage: Teleport” when entering Barrage mode with the “Barrage Enhance” passive active.
- Reaper — removed non-applied effect text from the “Shadow Knife” tooltip.
- Fixed skill/tripod descriptions whose magic/physical damage info differed from the actual data or was hard to understand.
Graphics / Sound
- Fixed an awkward face/neck boundary in the avatar codex preview of “Viva Football Cheer Top” on the Hunter (male) character.
- Changed NPC “Carmine” to display with the improved appearance in some cutscenes.
- Reaper — fixed occasional mismatched voice when repeatedly using “Death Scythe” with the “Eye of the Storm” tripod on a voice-type-4 Reaper.
Quests
- Fixed some NPC dialogue being duplicated in the chat window during certain quests.
- Fixed the quest journal’s prerequisite list not refreshing when a prerequisite quest auto-completes via an alternative quest.
- Removed contextually inappropriate “NPC unavailable” text shown when searching the journal after completing the Guardian Investigator quest “I Hope It’s You.”
Other
- Fixed some text typos and awkward expressions.
- Fixed an issue where a Guardian Knight using the “’26 You-Know-It Avatar Chest” couldn’t see the contents or obtain the avatar.
Closing
Thank you always.
Translation Notes
Class and term choices, with the KR original for cross-reference:
- 기공사 → Soulfist — the reworked class; its skills are newly split into Martial (무공), Energy (기공), and Formless Art (무상신공).
- 무상신공 → Formless Art — the new Soulfist identity skill; its three techniques 무상신각/무상신장/무상신권 are rendered Formless Kick / Palm / Fist. KR-only at present; meaning-translated.
- 진기 → True Energy, 내공 → Inner Energy — the new and existing Soulfist resources, respectively.
- 금강선공 → Hype, 운기조식 → Recharge — the Soulfist stance buff and its recovery state (Hype is the published Western name).
- 워로드 → Gunlancer, 데빌헌터 → Deadeye, 호크아이 → Sharpshooter, 블래스터 → Artillerist, 블레이드 → Deathblade, 소울이터 → Souleater — published Western client names, not transliterations.
- 환수사 → Wildsoul — the bear/fox shapeshifting class. (The skill’s conventions file lumps 환수사 with Artist; that is an error — 도화가 → Artist is the painter support, listed among the supports Bard/Paladin/Artist/Valkyrie.)
- 가디언나이트 → Guardian Knight — appears only in bug-fix notes here.
- 운명 (Ark Grid) → Fate; 질서의 해/달/별 코어 → Order Sun / Moon / Star core; 깨달음/도약 → Enlightenment / Leap (Ark Passive trees).
- 그림자 레이드 ‘고통의 마녀, 세르카’ → Shadow Raid “Serka, the Witch of Suffering” — recent KR content; the boss romanization (Serka) is approximate.
- 카제로스 레이드 4막/종막 → Kazeros Raid Act 4: Citadel of Ruin / Finale: The Last Day.
- 운명의 결단 장비 → Decision of Destiny gear (T4 Relic); 명예의 낙인 장비 → Brand of Honor gear (T3, IL 1600).
- 운명의 편린 → Sliver of Destiny.
- 차원술사 → Chronomancer — the upcoming class referenced for jumping-ticket compatibility.
- 낙원 증명 → Paradise Crucible — the Paradise sub-mode (distinct from the legacy PvP arena).
- 니나브의 축복 → Ninav’s Blessing, 베아트리스의 축복 → Beatrice’s Blessing, 아제나의 축복 → Azena’s Blessing — the support-buff service items.
- 엘네아드 → Elgacia; 점핑권 / 점핑 성장 → Jumping Ticket / Power Pass.
- 와글와글 워터 페스티벌 → Wagle-Wagle Water Festival; 아크 패스: 창공의 안내자 → Ark Pass: Guide of the Blue Sky — event names; meaning-translated where unlocalized.
- 마하라카 → Maharaka; 티카투카 → Tikatuka — the summer-camp hub and its dice board game.